Video/Computer Games and IT Industries

UI Artist – Los Angeles

By on March 19, 2018 in Gaming Jobs

Looking for a UI Artist to join us in creating high profile, original titles for both the VR and AAA console game spaces. In this role you will help conceptualize and implement visually compelling and highly intuitive interface designs, ranging from player HUDs, in-world interactive 2D and 3D assets, front-end menus, and inventory systems.
We are particularly looking for candidates that are excited about collaborating with a diverse group of engineering, design, and art disciplines to experiment with new ideas, take risks (and make mistakes!), and efficiently iterate, test, and refine new conceptual designs. Bringing a balance of both creative and analytic skills is very important for the role, to craft user experiences that are fun, intuitive, and accessible to a diverse group of players. We are also looking for candidates that are equally excited about being hands-on for the production phase of UI design; training up on our proprietary UI and game editors to implement final UI content in an optimized and polished form.
Responsibilities:
Create visual concepts and prototype pitches for game UI features, interfaces, and iconography
Work closely with the Art and Concept teams to establish a compelling and cohesive look to interfaces and game branding
Work closely with Systems Designers to iterate on concepts until architectural and usability requirements are met
Test, assess, and refine UI ideas with internal teams, as well as targeted player focus tests
Collaborate with Engineering team to ensure UI assets are authored in a consistent manner to hit memory and rendering performance targets
Support additional graphic design efforts to for studio and game specific branding and iconography
Requirements:
Professional background as a UI/UX designer in games
Portfolio demonstrating a breadth of visual creativity in both interface and graphic design
Excellent communication skills, both written and verbal
Attention to detail for both technical quality and file and resource organization
Experience with 2D Design software (Photoshop and Illustrator) with knowledge of applications such as After Effects, Maya/3DSMax or Flash
Motion graphics, 3D, or VFX experience also is a big plus

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