Staff Engineer – San Francisco
SUMMARY OF POSITION
Company seeks a Staff Engineer for their Platform department. As a Staff Engineer, you have wide game development experience with best of class engineering skills. You have a passion for gaming and thrive on working with all departments to drive a game from beginning to end.
This position requires close collaboration with all other disciplines to help capture, develop and communicate a coherent vision of our game systems, features and tools. In this position, you are responsible for establishing performance budgets with each discipline respectively. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase.
JOB RESPONSIBILITIES
•Game system / feature design & implementation / Library & Service integration.
•Establishing / refining standards & best practices.
•Performance optimization.
•Assess middleware and 3rd party solutions.
•Review the work of other Gameplay Engineers to ensure adherence to design, patterns and coding standards.
JOB REQUIREMENTS
•Undergraduate degree or equivalent industry experience and success.
•At least 5 years of game industry experience.
•Shipped at least 3 mobile/social title, preferably on multiple platforms.
•Unity development experience required.
•Expert C# programming skills.
•Deep knowledge of Unity including custom tool creation.
•Proficient with 3D math including linear algebra (vector math, matrices).
•Deep knowledge of shaders and 3D animation systems in Unity.
•Experience in tools development and content pipeline development.
•Deep knowledge of common data structures and algorithmic solutions.
•Deep knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns.
•Strong practical knowledge of mobile, platforms middleware technologies, strengths and weaknesses.
•Extensive experience working with internal and externally developed code.
•Extensive experience with self-testing to minimize and fix issues.
•Experience with network game design and development required.
•Documentation / Presentation skills.
•Strong performance optimization experience.
•Strong problem solving / debugging skills.
•Ability to work unsupervised.
•Ability to assist others in their work.
•Ability to assess the quality of other engineers work.
•Passion for making games.