Video/Computer Games and IT Industries

Lead Engineer – San Francisco

By on January 15, 2014 in Gaming Jobs with No Comments

SUMMARY OF POSITION

Company seeks a Lead Engineer for their San Francisco Platform department. As a Lead Engineer, you have wide game development experience with best of class engineering skills and strong leadership skills. You have a passion for gaming and thrive on working with all departments to drive a game from beginning to end in a central leadership role.

This position requires close collaboration with all other disciplines to help lead, capture, develop and communicate a coherent vision of our game systems, features and tools. In this position, you are responsible for all aspects and quality of your projects. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase.

JOB RESPONSIBILITIES

Game system / feature design & implementation / Library & Service integration.

Establishing / refining standards & best practices.

Performance target setting / performance optimization.

Requirements Gathering / Documentation.

Assess middleware and 3rd party solutions.

Review the work of other Gameplay Engineers to ensure adherence to design, patterns and coding standards.

JOB REQUIREMENTS

Undergraduate degree or equivalent industry experience and success.

At least 7 years of game industry experience.

Shipped at least 3 mobile/social title, preferably on multiple platforms.

Unity development experience required.

Expert C# programming skills.

Deep knowledge of Unity including custom tool creation.

Proficient with 3D math including linear algebra (vector math, matrices).

Deep knowledge of shaders and 3D animation systems in Unity.

Experience in tools development and content pipeline development.

Deep knowledge of common data structures and algorithmic solutions.

Deep knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns.

Strong practical knowledge of mobile, platforms middleware technologies, strengths and weaknesses.

Extensive experience working with internal and externally developed code.

Extensive experience with self-testing to minimize and fix issues.

Experience with network game design and development required.

Documentation / Presentation skills.

Strong performance optimization experience.

Strong problem solving / debugging skills.

Ability to work unsupervised.

Ability to assist others in their work.

Ability to assess the quality of other engineers work.

Passion for making games.

About the Author

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